16 Relations Pick two16 relations16 typesvs. other testsTheoryRead firstRU日本語

The 16 types as football roles
What matches is not the skill but where they stand on the pitch

No position is better than another, and neither is any of the sixteen types. What matches is the behaviour: where they stand, when they run and when they wait. One role for each of the sixteen, as a metaphor and nothing more.

INTJThe quiet strategist

Deep-lying playmaker

WhyStays back and shapes the game by distribution rather than by running. Decides through choices, not volume.

In the teamHardly noticed, but shut this player down and the whole team stalls.

Go to the INTJ page

INTPThe calm forecaster

Sweeper who reads the game

WhyDoes not chase to catch up; is already standing where the ball will arrive. Decisive a few times in ninety minutes.

In the teamThe fewest sprints in the squad, and that is enough.

Go to the INTP page

ENTJThe company president

Captain in midfield

WhyDecides how the game will be managed, and says the hard thing to a teammate if winning requires it.

In the teamExcellent at using a lead. Poor at letting anyone rest.

Go to the ENTJ page

ENTPThe ideas ringleader

Number ten

WhyPlays the pass that is not in the book. Goes at whatever shape the opponent prepared, inside ten minutes.

In the teamWhen it does not come off, the next attempt is another new idea.

Go to the ENTP page

INFJThe heart's sickroom

Selfless inside midfielder

WhySpots first who is tired and runs that much more. Takes covering positions early.

In the teamMost of the work never reaches the statistics, so credit arrives late.

Go to the INFJ page

INFPThe dreaming poet

Left-footed tempo setter

WhyNever rushes. Slows it down even when the fast option is on, so the rest of the team can arrive.

In the teamDisappears under heavy contact. Most effective when protected.

Go to the INFP page

ENFJThe fiery producer

Captain-forward who lifts the team

WhyGets more out of the side than the tactics allow, by voice and by posture. Strong when behind.

In the teamWatches whether everyone is with it, more than the scoresheet.

Go to the ENFJ page

ENFPThe adventure leader

Winger who takes people on

WhyAttacks the line again and again. A failure changes nothing about the next attempt.

In the teamThe one note after every match is about tracking back.

Go to the ENFP page

ISTJThe keeper of rules

Centre-back

WhySets the line and stays on it. Keeps the agreement for the full ninety minutes.

In the teamIt is the agreement changing mid-match that causes the trouble.

Go to the ISTJ page

ISFJThe gatekeeper

Goalkeeper

WhyThe last line. Mostly still, standing there for one purpose: that nothing gets past.

In the teamAccepts the position where praise only comes for the mistake not made.

Go to the ISFJ page

ESTJThe hard-working leader

Full-back

WhyUp and down for ninety minutes and still recovering accurately. Holds the team up by sheer workload.

In the teamConvinced that running will solve it, so it never rests.

Go to the ESTJ page

ESFJThe captain of cheer

The midfielder who keeps things moving

WhyChecks on everyone and makes sure the isolated teammate gets the ball.

In the teamThe first to go and speak when things are not working.

Go to the ESFJ page

ISTPThe silent craftsman

The one-on-one defensive specialist

WhySolves it with the body. Wins the ball by distance and timing before any reasoning.

In the teamExplains nothing, and is not beaten twice by the same player.

Go to the ISTP page

ISFPThe easy-going artisan

The technical dribbler

WhyAlways finds the spot where the ball feels good. Never hurried in a tight space.

In the teamForced into a system, the quality vanishes. Left alone, it appears.

Go to the ISFP page

ESTPThe charging captain

Striker

WhyThe body goes before the thinking. Takes the space by momentum and learns the measure later.

In the teamThe bravest in the squad at the moment that decides the match.

Go to the ESTP page

ESFPBorn for the lead role

The number ten everyone came to watch

WhyDraws the eyes of the stadium. Plays better the more people are watching.

In the teamIn a dull match, disappears entirely.

Go to the ESFP page

The relations, as a team

Duality
The movement off the ball simply fits. One vacates a space and the other walks into it without a word.
Identity
Both want the same space. Both read it the same way, so both stop in the same moment.
Conflict
The intention is the same but the preferred weight of pass is not. Too hard or too slow, every time, from one side or the other.
Supervision
Only one side's coaching reaches everyone. Said at the same volume, it arrives differently.

Frequently asked

Is this a position test?
No, it is a metaphor. The typing is done with the four letters; the position is only a way of remembering how that type moves.
It is not the position I play
Real positions are decided by build and by what the team needs. What is written here is the role someone takes without being asked.
It does not feel right
Two players in the same position play nothing alike. People are the same: the differences inside a type can be larger. See before you read a result.

These roles are written for the metaphor rather than for tactical precision. Other metaphors: dog breeds, instruments, birds, vehicles, rooms.

Pick two types and you get the relation

The positions are only the entrance. Pick your type and theirs, and you find which of the sixteen relations the two of you are in.

Pick the two types
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